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Night White Skies

Join Sean Lally in conversation about architecture’s future, as both earth’s environment and our human bodies are now open for design. The podcast engages a diverse range of perspectives to get a better picture of the events currently unfolding. This includes philosophers, cultural anthropologists, policy makers, scientists as well as authors of science fiction. Each individual’s work intersects this core topic, but from unique angles. Sean Lally is an architect based in Lausanne, Switzerland. His office, Sean Lally Architecture, is dedicated to engaging today’s greatest pressures - a changing climate and advances in healthcare and consumer devices that are redefining the human bodies that occupy our environments. Lally is the author of the ‘The Air from Other Planets: A Brief History of Architecture to Come’ (Lars Muller). Lally has lectured worldwide and has been a visiting professor at the University of Virginia, Pratt Institute and Rice University. Lally is the recipient of the Young Architects Award from the Architectural League of New York and the Prince Charitable Trusts Rome Prize from the American Academy in Rome in Landscape Architecture. www.seanlally.net
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Jul 25, 2023

Today’s conversation is about the potential impact of new tools for video games on architecture. 

 

As architects, we have no shortage of external pressures we need to be aware of and engage. From climate change to new forms of communication technologies and social justice to name only three ...the list is long and at times overwhelming to think about. Many of these issues that we’re looking to better understand are not new, but how we tackle them today and intertwine a few of them together probably should be. So, it would make good sense for architecture to keep an eye out for tools and techniques that might allow us to engage such pressures in novel ways. One of them that interests me in particular is video games. I’ve discussed this with guests in the past including author Aubrey Anable and curator Boris Magrini, but today is with film director Sava Zivkovic. Zivkovic doesn’t use the software to make video games but instead movie films and this is because of the efficiency of the software with its real-time rendering. Tools that offer efficiency to a process often have a negative connotation for creativity. But in the case of the gaming software we’re seeing today, I think it’s opening the doors for something altogether novel for the architect. And that’s social interaction with design. You might call this a storyline, an interface between people and space. I’m not sure. But today is a conversation with how a director is using these tools and it will be up to the architect to see how far we can push these opportunities. 

Sava Zivkovic is a director based in Belgrade, Serbia. His directing work includes critically acclaimed and award-winning short films like IRRADIATION, HUXLEY, FREIGHT, and IFCC. As a director for Axis Studios, he has created game cinematics for Dead Island 2, Diablo Immortal, Outriders, Solium Infernum, Destiny 2 and Gears of War 5. 

 

Book Title as a link by person's name 

You can find all episodes at www.NightWhiteSkies.com 

Other episodes linked to the topic include Ep 84 Aubrey Anable and Ep 88 Boris Magrini 

Thoughts or suggestions, email me at NWS@seanlally.net 

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